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PISTOL BOWLING PIN MATCH
FOR INFO. CONTACT Tony Robbs
arjrrobbs@att.net         

Entry Fee is $1 per pistol class

Sign in from 8:00 to 9:00 am.  The match will start at 9:00am sharp.  If you sign up after 9:00am you can’t sign up for the classes that have started.

All classes will be open sights.  The classes with the number of pins for each class:

22 semi auto  - 5 pins  
9mm  - 7 pins
45 acp  - 5 pins
22 single action  - 4 pins
22 double action  - 5 pins
38/357 mag  - 5 pins
44 mag  - 5 pins
center fire single action  - 4 pins
pocket auto  - 3 pins
pocket revolver  - 3 pins

The objective is to knock all of the pins off of the table or sawhorses.  Each class is scored by time.  You will have up to 20 seconds to clear all of the pins.  If all pins are not cleared it will be a no score.

The front legs of the tables and sawhorses will be set at 25 feet from where the shooters will stand.  There will be 4 rounds of shooting in each class with a time for each round.  The slowest time for each shooter will be cut and the three best will be used to get the average.The 22 classes and the pocket classes will be on sawhorses all other classes will be on the tables center fire single action can be on both


RIM FIRE RIFLE BOWLING PIN MATCH
FOR INFO. CONTACT Tony Robbs arjrrobbs@att.net
 
Entry fee is $1 per class
7 class total
The classes with the number of pins for each class        
Sign in & Set up @ 8:00 to 9:00 Start Shooting @ 9:00

Semi Auto Rim Fire Rifle

Rifle @ 25yards     3 pins
Rifle @ 50yards     3 pins
Rifle @ 100yards   3 pins
 
Bolt Action Rim Fire Rifle 
 
Rifle @ 25yards 3 pins
Rifle @ 50yards 3 pins
Rifle @ 100yards 3 pins 
 
Shotgun Bowling 5 Frames (slug only)

All classes will be open sights or with a scope.
The pins will be set up on a 2x4 tee at ground level.
You will have up to 30 seconds to clear all pins.
If all pins are not cleared it will be a no score.
There will be 2 rounds of shooting in each class with a time for each round.
The two times will be used to get the average.

Shotgun can be open sights or with a scope.
For the shotgun bowling 10 pins will be set on a table at 25 feet.
It will be a 5 frame game. A max of 10 shots total and up to 2 shots per frame.
First shot take the score if not a strike clear the down pins and pick up the spare.    


CONTACT:  Rich Mills 573-431-1606



Fee: $5.00

Target: RBA 50 Yard target, consisting of 25 target blocks plus sighters

Scoring: Each target block is worth 10 points
The innermost ring counts 10 points
Next ring is 9 points and each succeeding ring 1 point less

If a bullet touches a line or X, shooter recieves the highest point (best edge scoring)
If a shot is within the target box but outside the largest ring, score is 4
If more than 1 shot appears in target square, shooter recieves lowest score minus 1
A perfect score would be 250, 25X

Time Limit: 20 minutes for 25 rounds.

Sporter Class RifleAny factory rimfire rifle (22, 22Mag, 17 HMR, or 17 Mach 2)
Any sporter or varmint weight barrel allowed. (non-OEM barrels will be allowed)
Stock width cannot exceed 2 ¼ inches at it's widest point.
Forearm and buttstock that come in contact with front and rear sandbags must be convex
Rifle must have a working safety.
Tuners not allowed

Scope: 12X maximum. (Variable scopes will be taped.)

Rest: Sandbags must be used
Front rest may be Hoppies, Hart, Sinclair, Etc, with sandbags touching stock
Rear, sandbag touching stock

Unlimited Class: Any rimfire rifle, any scope, any rest

The ARA target may be used in the unlimited class




CONTACT: Rich Mills 573-431-1606
 

Any rimfire rifle in 17 or 22 caliber may be used. They will be divided into classes according to caliber and type.

Fee: $5.00

Target: Official 100 Yard Hunter Class Rifle Target. (5 targets plus sighter target per sheet.) One shot per each scoring target . Unlimited shots on the sighter target.
15 minutes per target sheet.


Scoring: Each bullseye has a value of 6 to 10 points plus an X.
Two or more shots on a record bullseye, the lowest scoring shot will be counted.
Possible points per target sheet, 50 points.
Possible points per match, 200 points, 20X. Competitors will shoot 4 target sheets.


Classes : Any 1 of 3 classes may be shot. 17 rf Sporter, 22rf Sporter, 22rf Unlimited
There must be at least 2 entries in any class to qualify for a trophy for that class.


Sporter Class: .17 Any sporter or varmint weight 17 rimfire may be used.. (custom barrels will be allowed)
.22 Any .22 RF or .22 RF Magnum sporter or varmint weight (custom barrels allowed).

Stock width cannot exceed 2 1/4 inches at it’s widest point.
Forearm must be convex.
Rifle must have a working safety.
Tuners not allowed.


Scope: Scope must not exceed 20X. (Variable scopes will be taped)

Rests: Front rest may be sandbag or bipod. Rear rest, if used, must be sandbag .
Front sand bag rest may be Hoppies, Hart, Sinclair, Etc, with sand bag touching stock.


Unlimited Class: Any 22rf rifle, any scope, any rest will be allowed




  • Any Centerfire Varmint rifle with a working safety.
  • Custom barrels will be allowed.
  • Any scope scope allowed.
  • Entry fee $5.00.
  • Match will be 20 rounds per competitor, plus sighting shots.
  • Sleeved actions, custom actions, and stocks designed specifically for benchrest competition will not be allowed.
  • Stock cannot exceed 21/2 inches at it widest point and must be convex where it contacts front and rear sand bags.

 Targets: 

  • Competitors will be firing at a prairie dog, with a scoring circle.
  • All targets will be posted at 200 yards.
  • 5 rounds per target, four targets per shooter with a 15 minute time limit per target.
  • When more than 5 rounds are fired into a target, the  lowest value will be recorded.

                                                                                                                                  Scoring:  

  • Touching Center Dot is an X worth 10 points.
  • Inside the Black Circle, 6 points.
  • Touching  Black Circle, 3 points.
  • Balance of White Varmint, 1 point.
  • Maximum score per target, 50 points, 5X. Maximum score per match, 200 points, 20X.

Rests:     

  • Sand bags must be used.
  •  Front: May be Hoppies, Sinclair, Hart Etc., with sand bag touching the stock.
  • Rear: Sand bag touching the stock.



 For more information, contact Will Miller Phone # 573-756-1836



For information call Francis Asher, fasher1@yahoo.com

Any Centerfire Hunting Rifle .243 - 6MM minimum caliber with scope.Maximum scope power 6X, (variable scopes will be taped.)

Entry fee$5.00. Match will be 20 rounds per competitor, plus sighting shots.

Target:

Official 100 yard Hunter Class Rifle Target (5 targets, plus sightertarget per sheet. One shot per each scoring target on the target sheet.(5 shots maximum per sheet on scoring targets. Unlimited rounds on thesighter target.) Competitors will be given 15 minutes per target sheet.

Scoring:

Each target has a value of 6 to 10 points, plus an X
If two or more shots on a record bullseye, the lowest scoring shot will be recorded.
Possible points per target sheet, 50 points, 5X
Possible points per match, 200 points 20X’s (competitors will use 4 target sheets)

Rests:

Sandbags must be used
Front May be Hoppies, Sinclair, hart, Etc, with sandbag touching the stock
Rear: Sand bag touching the stock.




Match Captain: Tony Miano, 1-573-756-0462

Cowboy matches at our club are intended to introduce members to SASS type matches. SASS rules and safety procedures are used but with minor modifications intended to help new shooters get started

Firearms used include 2 single action revolvers (with holsters), a pistol caliber lever action rifle, and a double barrel shotgun. Only low velocity lead ammo is allowed as targets are close range metal plates.

Four or five stages are shot per match.

Cowboy attire is always welcome but not required at these matches.

Additional information and complete SASS rules are available online at their execellent web site.




Match Captain: Tony Miano, 573-756-0462

Our club has three 900 bullseye matches a year. These club level matches are an excellent tune-up for advanced shooters or a good starting point for those new pistol competition.

Both the equipment and course of fire are simple but that's not to say that it's easy to shoot well. Any .22 LR revolver or semi-auto with a 5-shot capacity will work and sights can be iron, scope or red dot. Firing is done one handed, unsupported.


This is an innovative match requiring a Rimfire pistol, Rimfire rifle, and a Centerfire rifle.

Fee: $5.00

Ammo: 40 rounds Rimfire, 10 rounds Centerfire

Target:  Harry White 1 ½ inch circle with a ¼ inch dot in the center. Twenty circles per target for Match 1 and 2. Ten  circles for Match 3.

Scoring:

            Touching the Red Dot is an X worth 10 points

            White area inside circle 7 points

            Touching or cutting the black circle 3 points 

            Outside the black circle 0 points

            Lowest score will be used for multiple hits in any scoring area.

Time Limit:     Each match will be 20 minutes

Match 1:          Any Rimfire pistol, 6X max scope or iron sights, to be fired at 25 yards. 20 rounds, one per circle.

Match 2: Any rimfire rifle meeting Sporter Class rules (per Scoped Rimfire at 50 yards) to be fired at 50 yards, 20 rounds, one per circle

Match 3:          Any Centerfire, varmint or hunting class, no benchrest class rifles. Any power scope, to be fired at 100 yards. 10 rounds ,  one per circle.

Rests:  Sandbags must be used

            Front Rest may be Hoppies, Hart Sinclair, Etc, with sandbag touching stock

            Rear: Sandbag touching the stock

For more information, contact Rich Mills 573-431-1606


Contact Scott Meyer, 573-243-8910. Scott1461@att.net

The Vintage/Garand match allows military bolt or semi auto rifles. This includes M1 Garand’s, M1
Carbines, M1A’s, 1903 and 1903 A3 Springfield rifles, Mausers of many configurations and about any
other military rifles. No Hikem type semi-autos. Handling this rifle improperly can cut off
fingers. AR15’s and modern match rifles may be used, but not for awards.
The High-Power match allows all of the rifles of the Vintage/Garand match and more modern rifles
such as the AR15 and match bolt actions. Open sights, no scopes allowed.

We use adjusted NRA rules for both of these matches and refer to their regulations.

Equipment:
Rifle, 60+ rounds of ammunition, 2 magazines or stripper clips, a shooting mat, spotting scope and
stand, a shooting coat will help, cap, safety glasses and ear protection. Heavy shoes are boots are
recommended. A piece of carpet will work for a shooting mat. Bolt open indicators are required, we
have some. Bring one if you have it.

Targets:
Standing and rapid sitting use SR1targets. Rapid fire prone uses SR21. Slow fire prone target is
MR31. These or NRA reduced targets for use at 100 yards. Maximum possible match score is 500.

Course of Fire:
Setup targets and sight in period about 1 hour.
All stages start with a 3 minute preparation period where we all get ready. Shooters prepare for
each relay and build their position. No loading or firing is allowed.

Slow Fire Standing:
Shoot from a standing off hand position single load, without the use of sling or support. After the
command to load, then fire, you have 10 minutes to fire 10 rounds single loading.

Rapid Fire Sitting:
We shoot from a sitting position with the use of a sling with a required magazine change. After the
command to load, then fire, you have 60 seconds to fire 10 rounds with a required reload.
Rapid Fire Prone:
We shoot from a laying down (prone position) with the use of a sling with a required magazine
change. After the command to load, then fire, you have 70 seconds to fire 10 rounds with a required
reload.

Slow Fire Prone:
We shoot 2 strings of 10 rounds single loading with the use of a sling for support. There is 10
minutes allowed for each 10 round string.